Excite@Home

Excite@Home

Excite@Home’s ill-conceived acquisitions, frequent strategy shifts, and executives who governed the operations from afar led to it’s demise in 2001.

AOL

AOL

AOL peaked at a $200B market cap; they didn’t want to cannibalize their dial-up business leading to their demise in 2009.

Webvan- Failure Museum

Webvan

Webvan raised $757M to launch in 10 cities before they had proven one leading to their demise in 2001.  Webvan needed $1B for each distribution warehouse in a category with small margins (e.g., 5% on groceries), while the company had a 5:1 expense to revenue ratio.

Convincing shoppers to buy groceries online was an uphill battle. Webvan had to spend far more than traditional grocers on advertising and marketing to find customers. Those who did sign up weren’t ordering often enough or spending enough per order. The company struggled to achieve the scale necessary to turn a profit. Webvan also expanded too quickly to new markets, adding to its money woes.

The company spent two years constructing a 330,000-square-foot warehouse in Oakland, Calif., containing five miles of conveyor belts to automate the picking and packing of orders. Executives claimed the system was nearly 10 times more productive than sending shoppers into stores to fulfill orders by hand.

Sears

Sears

In 2018, Sears failed to capitalize on the internet; plummeting sales made it impossible to finance necessary store upgrades.

Washington Mutual - Failure Museum

Washington Mutual

In 2008, Washington Mutual, which was the sixth-largest bank in the United States, failed because they became the poster child for subprime lending, originating and securitizing hundreds of billions of dollars in high-risk, low-quality mortgages. They described themselves as the “Walmart of Banking” because they focused on the lower- and middle-class customers that other banks had shunned.  Washington Mutual also expanded its branches too quickly.  As a result, they were in poor locations in too many markets.

Microsoft Zune

Microsoft Zune

In 2006, Microsoft was unable to gain traction with the iPod due to poor marketing and lack of developer support.

Atari - Failure Museum

Atari

In 1983, market saturation, high number of poor quality games, and growing interest in personal computers killed Atari.